World of Gothic Archiv
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02.07.2002, 13:51 #1
Sekt Orange
Beiträge: 1
Editor crasht ständig... -
Habe das hier mal gefunden, bezieht sich aber nur auf Fehler die durch Conversation Scripts entstanden sind: (Bei mir hat es geholfen)

There is a sticky on this:

1.) open the module and when you get that message DO NOT hit OK.
2.) minimize it with the error message still up.
3.) go to your modules folder in NWN directory.
4.) copy the temp directory you see there (It will be labeled something like Temp0 or Temp1)
5.) for ease of use, paste it to desktop
6.) close the toolset (I use CTRL ALT DELETE to get this accomplished) and RESET (if not you get some kernel errors or something)
7.) When you come back to desktop open the toolset, create a NEW module pick any tileset and any size it doesn't matter. Now UNCHECK the option to load it in Viewer (this is near the last step of the area wizard)
8.)with the module still loaded and the toolset STILL OPEN, go to your module directory and keep it open.
9.) SAVE THE GAME AS WHATEVER (I use default name module00)
10.) when you save it you will notice a new temp directory is there in the folder (usually Temp1)
11.) go to your Temp folder that you pasted to desktop, open it and select all files, cut them and then go back to the Modules folder and open Temp1 or whatever it is.
12.) Paste all the files into this new folder and hit yes to all overwrites
13.) now go back to your module (you will notice your areas are now in this new module)
14.) SAVE AS (whatever name you want)
15.) close the toolset
16.) re-open the toolset and click on the module you just saved.
17.) presto you have all your area's minus the bad script

I noticed it ONLY DOES THIS WHEN YOU WRITE A COMPLEX CONVERSATION, both times my modules crashed it was from writing a merchant script that sets variables.
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