World of Gothic Archiv > Editing
MP ind Gothic II von PB geplant???
Seite 1 von 1  1 
09.04.2004, 10:26 #1
Beliar88
Beiträge: 125
MP ind Gothic II von PB geplant???
Also ich hab, mir gestern mal so die Skripte angeschaut und habe das ind er SfxInit.d(oder so) gefunden:


// ***********************
// Bert - Menusounds
// ***********************


// menu: multiplayer
INSTANCE MENU_NET_GAME_FOUND (C_SFX_DEF) {file= "eat_apple_bite_2.wav"; vol = 127; };
INSTANCE MENU_NET_GAME_NOTFOUND (C_SFX_DEF) {file= "spit_short.wav"; vol = 127; };

// menu: chatroom
INSTANCE MENU_NET_INFO_REQUEST (C_SFX_DEF) {file= "doorknob01.wav"; vol = 127; };
INSTANCE MENU_NET_PLAYER_ENTER (C_SFX_DEF) {file= "doorknob03.wav"; vol = 127; };
INSTANCE MENU_NET_PLAYER_LEAVE (C_SFX_DEF) {file= "doorclose01.wav"; vol = 127; };
INSTANCE MENU_NET_PLAYER_TIMEOUT (C_SFX_DEF) {file= "pickore_1.wav"; vol = 127; };
INSTANCE MENU_NET_PLAYER_CRCERROR (C_SFX_DEF) {file= "pickore_1.wav"; vol = 127; };
INSTANCE MENU_NET_PLAYER_CHANGE (C_SFX_DEF) {file= "eat_apple_bite_2.wav"; vol = 127; };
INSTANCE MENU_NET_GAME_START (C_SFX_DEF) {file= "various_cast1.wav"; vol = 127; };

// ***** Ende von Carstens Part *****

hehe cool oder, aber bitte an alle pblerĀ“: KEIN MP in Gothic III!!!!
09.04.2004, 10:49 #2
NicoDE
Beiträge: 1.398

Das sind Altlasten aus uralten Gothic I Zeiten...
Seite 1 von 1  1