World of Gothic Archiv
> Editing MP ind Gothic II von PB geplant??? |
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09.04.2004, 10:26 | #1 | ||
Beliar88 Beiträge: 125 |
MP ind Gothic II von PB geplant???
Also ich hab, mir gestern mal so die Skripte angeschaut und habe das ind er SfxInit.d(oder so) gefunden: // *********************** // Bert - Menusounds // *********************** // menu: multiplayer INSTANCE MENU_NET_GAME_FOUND (C_SFX_DEF) {file= "eat_apple_bite_2.wav"; vol = 127; }; INSTANCE MENU_NET_GAME_NOTFOUND (C_SFX_DEF) {file= "spit_short.wav"; vol = 127; }; // menu: chatroom INSTANCE MENU_NET_INFO_REQUEST (C_SFX_DEF) {file= "doorknob01.wav"; vol = 127; }; INSTANCE MENU_NET_PLAYER_ENTER (C_SFX_DEF) {file= "doorknob03.wav"; vol = 127; }; INSTANCE MENU_NET_PLAYER_LEAVE (C_SFX_DEF) {file= "doorclose01.wav"; vol = 127; }; INSTANCE MENU_NET_PLAYER_TIMEOUT (C_SFX_DEF) {file= "pickore_1.wav"; vol = 127; }; INSTANCE MENU_NET_PLAYER_CRCERROR (C_SFX_DEF) {file= "pickore_1.wav"; vol = 127; }; INSTANCE MENU_NET_PLAYER_CHANGE (C_SFX_DEF) {file= "eat_apple_bite_2.wav"; vol = 127; }; INSTANCE MENU_NET_GAME_START (C_SFX_DEF) {file= "various_cast1.wav"; vol = 127; }; // ***** Ende von Carstens Part ***** hehe cool oder, aber bitte an alle pblerĀ“: KEIN MP in Gothic III!!!! |
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09.04.2004, 10:49 | #2 | ||
NicoDE Beiträge: 1.398 |
Das sind Altlasten aus uralten Gothic I Zeiten... |
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