World of Gothic Archiv
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01.06.2002, 14:22 #1
LaBaN
Beiträge: 5
need help on doors - need help on doors
Although i understand a little german, i'm no german speaker, so i wrote this in english, in the hope that it is ok to do :)

I am working on a mod, and now i need a door to get working.

I insert it, and define all the things for it, that is defined when i look at doors in the world.zen.

Now, when i fire up my level and try opening the door, the animations for the door to open wont play. Only the animation of yourself plays.

Are there certain conditions for a door to work? does anything else need to be set?
01.06.2002, 16:02 #2
LaBaN
Beiträge: 5
need help on doors -
oops.. traurig, schrieb ich den falschen Platz.
Meine deutschen Fähigkeiten ist nicht so gut. Bitte, verzeihen mir.
01.06.2002, 16:10 #3
LaBaN
Beiträge: 5
Problem about doors - Problem about doors
Although i understand a little german, i'm no german speaker, so i wrote this in english, in the hope that it is ok to do

I am working on a mod, and now i need a door to get working.

I insert it, and define all the things for it, that is defined when i look at doors in the world.zen.

Now, when i fire up my level and try opening the door, the animations for the door to open wont play. Only the animation of yourself plays.

Are there certain conditions for a door to work? does anything else need to be set?
04.06.2002, 15:31 #4
LaBaN
Beiträge: 5
Problem about doors -
True. But i have made a completely new world, so it will not be possible. It's strange, because i have done it just as it was done in the Objects window of the Spacer. There must be some kind of hidden options set, that can not be immediately seen.
04.06.2002, 18:06 #5
LaBaN
Beiträge: 5
Problem about doors -
Well, all the animations for the Vob should be in the .MDS file. Here's a shot of the objects window for my door. The door has free space to open, and is not touching anything.

It's the same thing for portcullises, they wont open when I pull the winch that I have linked to it. The sound that the portcullis should play when it opens, is played. So it's something about the animations
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