World of Gothic Archiv
> Editing Problem about doors |
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01.06.2002, 16:10 | #1 | ||
LaBaN Beiträge: 5 |
Problem about doors
Although i understand a little german, i'm no german speaker, so i wrote this in english, in the hope that it is ok to do I am working on a mod, and now i need a door to get working. I insert it, and define all the things for it, that is defined when i look at doors in the world.zen. Now, when i fire up my level and try opening the door, the animations for the door to open wont play. Only the animation of yourself plays. Are there certain conditions for a door to work? does anything else need to be set? |
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04.06.2002, 09:15 | #2 | ||
Alistair Beiträge: 82 |
If you're working in the original Gothic world.zen, try copying a door from the castle in the old camp - this will have all the right attributes set. I can't remember what the 'copy & paste vob' command are, but they are in there. |
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04.06.2002, 15:31 | #3 | ||
LaBaN Beiträge: 5 |
True. But i have made a completely new world, so it will not be possible. It's strange, because i have done it just as it was done in the Objects window of the Spacer. There must be some kind of hidden options set, that can not be immediately seen. |
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04.06.2002, 17:37 | #4 | ||
Cool Moe Di Beiträge: 120 |
Have you chosen an animation file? Doors with a texture file shouldn't work...or is your door touching an other objekt (like walls or floor), so that it can't open? |
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04.06.2002, 18:06 | #5 | ||
LaBaN Beiträge: 5 |
Well, all the animations for the Vob should be in the .MDS file. Here's a shot of the objects window for my door. The door has free space to open, and is not touching anything. It's the same thing for portcullises, they wont open when I pull the winch that I have linked to it. The sound that the portcullis should play when it opens, is played. So it's something about the animations |
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05.06.2002, 20:06 | #6 | ||
Cool Moe Di Beiträge: 120 |
I'm not sure, but I think you should set moveable=true |
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06.06.2002, 00:45 | #7 | ||
HornOx Beiträge: 1.458 |
Copy this file in your [gothic]_workToolsdataobjpresets folder and you have a preset named "door_wooden". Select it in the "create"-window and insert the new vob in your world. Oder nochmal auf deutsch(ist warscheinlich verständlicher als mein fehlerhaftes englisch ;)): Speichere diese Datei im Verzeichnis [gothic]_workToolsdataobjpresets ab und starte den Spacer neu. Dann hast du ein neues preset namens "door_wooden". Im Objects-Fenster kannst du das dann unter create auswählen und in deine Welt einfügen. Ist eigentlich irgendwer an meiner gesammten preset-bibliothek interessiert? Nachdem die Materialfilter anscheinend auf kein interesse gestossen sind frag ich lieber noch mal nach... |
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25.06.2002, 20:14 | #8 | ||
Veruekteshuhn Beiträge: 30 |
Is your problem solved? If no, try to write "DOOR_WOODEN.ASC" at (after???) "visual:" . If you didn´t understand my English: Du solltest mal versuchen "DOOR_WOODEN.ASC" bei "visual:" einzutragen. |
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