World of Gothic Archiv > Editing
Problem about doors
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01.06.2002, 16:10 #1
LaBaN
Beiträge: 5
Problem about doors
Although i understand a little german, i'm no german speaker, so i wrote this in english, in the hope that it is ok to do

I am working on a mod, and now i need a door to get working.

I insert it, and define all the things for it, that is defined when i look at doors in the world.zen.

Now, when i fire up my level and try opening the door, the animations for the door to open wont play. Only the animation of yourself plays.

Are there certain conditions for a door to work? does anything else need to be set?
04.06.2002, 09:15 #2
Alistair
Beiträge: 82

If you're working in the original Gothic world.zen, try copying a door from the castle in the old camp - this will have all the right attributes set.

I can't remember what the 'copy & paste vob' command are, but they are in there.
04.06.2002, 15:31 #3
LaBaN
Beiträge: 5

True. But i have made a completely new world, so it will not be possible. It's strange, because i have done it just as it was done in the Objects window of the Spacer. There must be some kind of hidden options set, that can not be immediately seen.
04.06.2002, 17:37 #4
Cool Moe Di
Beiträge: 120

Have you chosen an animation file? Doors with a texture file shouldn't work...or is your door touching an other objekt (like walls or floor), so that it can't open?
04.06.2002, 18:06 #5
LaBaN
Beiträge: 5

Well, all the animations for the Vob should be in the .MDS file. Here's a shot of the objects window for my door. The door has free space to open, and is not touching anything.

It's the same thing for portcullises, they wont open when I pull the winch that I have linked to it. The sound that the portcullis should play when it opens, is played. So it's something about the animations
05.06.2002, 20:06 #6
Cool Moe Di
Beiträge: 120

I'm not sure, but I think you should set moveable=true
06.06.2002, 00:45 #7
HornOx
Beiträge: 1.458

Copy this file in your [gothic]_workToolsdataobjpresets folder and you have a preset named "door_wooden". Select it in the "create"-window and insert the new vob in your world.
Oder nochmal auf deutsch(ist warscheinlich verständlicher als mein fehlerhaftes englisch ;)): Speichere diese Datei im Verzeichnis [gothic]_workToolsdataobjpresets ab und starte den Spacer neu. Dann hast du ein neues preset namens "door_wooden". Im Objects-Fenster kannst du das dann unter create auswählen und in deine Welt einfügen.

Ist eigentlich irgendwer an meiner gesammten preset-bibliothek interessiert? Nachdem die Materialfilter anscheinend auf kein interesse gestossen sind frag ich lieber noch mal nach...
25.06.2002, 20:14 #8
Veruekteshuhn
Beiträge: 30

Is your problem solved? If no, try to write "DOOR_WOODEN.ASC" at (after???) "visual:" .
If you didn´t understand my English:
Du solltest mal versuchen "DOOR_WOODEN.ASC" bei "visual:" einzutragen.
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