World of Gothic Archiv
> Hilfe GRafikfehler!!! |
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03.12.2002, 17:39 | #1 | ||
-fabman- Beiträge: 64 |
GRafikfehler!!!
Hallo Zusammmen! Gleich am anfang des spiels gab es komische grafik fehler, die sich durch nachziehen der texturen und imense clippingfehler bemerkt machten. ich hab die detonator 40.72, ne geforce 2 pro und direcktX 8.1 wieso kommen dann trotzdem grafikfehler??? thx im voraus fabman |
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03.12.2002, 18:11 | #2 | ||
Dexter Beiträge: 3.037 |
ich vermute du hast win 2000.des liegt daran...Mach en anderes system drauf |
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03.12.2002, 18:17 | #3 | ||
-fabman- Beiträge: 64 |
nein
nein, ich hab win98se und jetzt??? |
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03.12.2002, 18:21 | #4 | ||
Solusar Beiträge: 1.091 |
kannst du mal deine einstellungen hier posten? plz |
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03.12.2002, 18:28 | #5 | ||
-fabman- Beiträge: 64 |
soll ich jetzt hier den inhalt der gothic2.ini reinposten oda was? |
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03.12.2002, 18:30 | #6 | ||
Solusar Beiträge: 1.091 |
na halt die sachen die du in den video-einstellungen eingestellt hast, also ja ;) |
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03.12.2002, 18:32 | #7 | ||
-fabman- Beiträge: 64 |
so...
hoffentlich wirste draus schlau : ) ; G O T H I C 2 ; ; INI-File ; ; contains different settings ; ... some can be modified in gothics menu ; ... some not (feel free to hack, but don't cry ... :) ; ... others won't take any effect (they will be reset during gameplay) ; ... and a few may cause a crash or some other funny things :) ; ; Be careful but DON'T PANIC !! ; [PERFORMANCE] recalc=0 ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video. sightValue=4 ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%) modelDetail=1 ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5 [GAME] animatedWindows=1 ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1 camLookaroundInverse=0 ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard) bloodDetail=3 ; ... details of blood (0 = off), use values from 0 to 3 extendedVideoKeys=0 ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0 scaleVideos=1 ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1) cameraLightRange=0 ; ... range of cameralight in cm, default is 0 (no camera-light) invShowArrows=1 ; ... show arrows beside inventory if there are more items above or beyond, default is 1 invSwitchToFirstCategory=0 ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0 enableMouse=1 ; ... enable your mouse for gothic, default is 0 mouseSensitivity=0.5 ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5 playLogoVideos=1 ; ... if set to 0 no intro logo videos will be played skyEffects=1 ; ... turn weather-effects (rain) on (1) or off (0), default is 1 highlightMeleeFocus=2 ; ... here you can turn on an optional focus highlight effect during fighting highlightInteractFocus=0 ; ... here you can turn on an optional focus highlight during interactions useGothic1Controls=1 ; ... if you set this one to 0 you will have another fight interface (one key to attack). ; we feel the gothic 1 interface is more challenging, so we set the old controls to default ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode ; the side attacks are being accessed with additional side attack keys. disallowVideoInput=0 ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0) keyDelayRate=150 ; ... sets the keyboard repeat delay rate in msec (default: 150) enableJoystick=0 ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.) keyDelayFirst=0 ; ... delay for first keyboard repeat in msec (default: 0) subTitles=0 ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0 subTitlesAmbient=1 ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off] subTitlesPlayer=1 ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off] subTitlesNoise=0 ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off] invMaxColumns=5 ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution] invMaxRows=0 ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution) invSplitScreen=1 ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE ; ... determins the inventory item group order. gametextAutoScroll=1000 ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000) usePotionKeys=0 ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0" ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here useQuickSaveKeys=0 ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1" useSpeechReverbLevel=1 ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2) keyboardLayout=00000407 ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International ; ( see http://www.microsoft.com/globaldev/...s/keyboards.asp , dead keys are not supportet at all ) pickLockScramble=0 ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame ; the value is the maximum length of combination which will be scrambled, 0 = off (default) [VIDEO] zVidDevice=0 ; ... index of graphic-device beginning with zero. zVidResFullscreenX=1024 zVidResFullscreenY=768 zVidResFullscreenBPP=16 ; ... used resolution zStartupWindowed=0 ; ... should the game be started as a window-application? Just for debugging! ; ... ATTENTION: Not all resolution work in window-mode!!! zVidBrightness=0.45714286 ; ... brightness from 0.0 (dark) to 1.0 (bright) zVidContrast=0.514285743 ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast) zVidGamma=0.600000024 ; ... gamma from 0.0 (dark) to 1.0 (bright) zTexMaxSize=16384 ; ... size of texture in pixels, default is 16384 (max) [SOUND] soundVolume=1 musicVolume=0.600000024 ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy) musicEnabled=1 ; ... enables (1) or disables (0) music. Gothic needs less memory without music. soundEnabled=1 ; ... enables (1) or disables (0) sound. soundUseReverb=1 ; ... enables (1) or disables (0) in game reverb effects in indoor locations. extendedProviders=0 ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk) [RENDERER_D3D] zFogDisabled=0 ; ... diables fog. set this to 1 if you have any problem with fogging zFogRadial=1 ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog. zVidRefreshRate=0 ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0) ; Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0" zForceZBuffer=0 ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer ; you can force z buffering here by setting the value to "1" zEnableTaskSwitch=1 ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab) geforce3HackWBufferBug=1 ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys. ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking ; w buffer. Driver versions later than 30.82 may not have this problem either. zSyncAmbientCol=0 ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can ; seriously degrade performance (especially if you activate antialiasing!) radeonHackAmbientColBug=1 ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol" ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work ; fast enough on this card until ATI fixes the ambient col driver bug. ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing [SKY_OUTDOOR] zDayColor0=82 109 198 zDayColor1=255 255 0 zDayColor2=18 16 60 zDayColor3=134 104 125 zDayColor0_OW=90 80 80 zDayColor1_OW=90 80 80 zDayColor2_OW=90 80 80 zDayColor3_OW=90 80 80 ; ... these values tune the different sky colors during different daytimes zSkyDome=1 ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1) zColorizeSky=1 ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1) zSunName=unsun5.tga zSunSize=200 zSunAlpha=230 zMoonName=moon.tga zMoonSize=400 zMoonAlpha=255 ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are :) zRainWindScale=0.003 ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations zNearFogScale=1 zFarFogScale=1 ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0) [ENGINE] zDetailTexturesEnabled=1 ; ... here you can define if the engine should support detail textures (default: 1) zSubdivSurfacesEnabled=0 ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0) zTexCacheOutTimeMSec=240000 zTexCacheSizeMaxBytes=32000000 zSndCacheOutTimeMSec=10000 zSndCacheSizeMaxBytes=20000000 ; ... with these settings you can tune the memory usage of the texture and sound resources. ; if you have more ram than 512 MB, greater values will improve performance zVobFarClipZScale=4 ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1 zFarClipAlphaFade=1 ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance zEnvMapTextureName=zflare1.tga ; ... texture name for the object env effects zWaterAniEnabled=1 ; ... enables (1) or disables (0) water waves. disabling improves performance zWaterEnvMapTextureName=cloudenv_bright.tga ; ... texture name for the water env effect zWaterEnvMapAniFPS=0 ; ... animation speed in for an optional water env texture zHighLightScale=0 ; ... enables (1) or disables (0) item highlight swell (default: 0) ZMAXFPS=0 ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs) zSmoothTimer=1 ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates ; (default: 1) zVidEnableAntiAliasing=0 ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit. zSmoothModelRootNode=1 ; ... enables (1) or disables (0) model moving smooting (default: 1) zMouseRotationScale=2.0 ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0) zDontSwitchToThirdPerson=0 ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat. ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun zCacheInAllNSCAtNewGame=0 ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup zCloudShadowScale=1 ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog! zTexAnisotropicFiltering=0 ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness ; default: 0 NOAMBIENTPFX=0 ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1" ; in order to improve speed zVobPointLight=1 ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance. ZNEARVALUE=-1 ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer) zSkyRenderFirst=1 ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards. ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more ; (default: 1) zMaxFPS=0 ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations. ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files zAmbientPFXEnabled=0 ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1) zAmbientVobsEnabled=1 ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2 zEnvMappingEnabled=0 ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1) zKillSysKeys=0 ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature). ; this feature is untested and unsupported. zSmoothMouse=3 ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response. ; (default: 3) ATTENTION: modifying this value may result in different gameplay. zMusic16ChannelsOnly=0 ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances. ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only ; use 16 channels. zInventoryItemsDistanceScale=0 ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it) ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible ; (e.g. with a value of 2.0 the items will be twice as far away from the camera) ; range: 0..1000. (default: 0) zWindEnabled=0 ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1) zWindCycleTime=4 zWindCycleTimeVar=2 zWindStrength=70 zWindStrengthVar=40 zWindAngleVelo=0.9 zWindAngleVeloVar=0.8 ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen;) zSunMaxScreenBlendScale=0.8 [KEYS] keyEnd=0100 keyHeal=2300 keyPotion=1900 keyLockTarget=4f00 keyParade=cf000d02 keyActionRight=d100 keyActionLeft=d300 keyUp=c8001100 keyDown=d0001f00 keyLeft=cb001000 keyRight=cd001200 keyStrafeLeft=d3001e00 keyStrafeRight=d1002000 keyAction=1d000c02 keySlow=2a003600 keySMove=38009d00 keyWeapon=39000e02 keySneak=2d00 keyLook=13005200 keyLookFP=21005300 keyInventory=0f000e00 keyShowStatus=30002e00 keyShowLog=31002600 keyShowMap=3200 [KEYSDEFAULT0] keyEnd=0100 keyHeal=2300 keyPotion=1900 keyLockTarget=4f00 keyParade=cf000d02 keyActionRight=d100 keyActionLeft=d300 keyUp=c8001100 keyDown=d0001f00 keyLeft=cb001000 keyRight=cd001200 keyStrafeLeft=d3001e00 keyStrafeRight=d1002000 keyAction=1d000c02 keySlow=2a003600 keySMove=38009d00 keyWeapon=39000e02 keySneak=2d00 keyLook=13005200 keyLookFP=21005300 keyInventory=0f000e00 keyShowStatus=30002e00 keyShowLog=31002600 keyShowMap=3200 [KEYSDEFAULT1] keyEnd=0100 keyHeal=2300 keyPotion=1900 keyLockTarget=4f00 keyParade=cf000d02 keyActionRight=d100 keyActionLeft=d300 keyUp=c8001100 keyDown=d0001f00 keyLeft=1000 keyRight=1200 keyStrafeLeft=cb001e00 keyStrafeRight=cd002000 keyAction=1d000c02 keySlow=2a003600 keySMove=38009d00 keyWeapon=39000e02 keySneak=2d00 keyLook=13005200 keyLookFP=21005300 keyInventory=0f000e00 keyShowStatus=30002e00 keyShowLog=31002600 keyShowMap=3200 [INTERNAL] idComputerName=ATHLON idUserName=fabian extendedMenu=1 gameStarts=3 perfQualityIndex=0 gameStartFailed=0 gameAbnormalExit=1 menuShowVersion=1 gamePath= gameScript=gothic.dat gameCompile=1.0 playerInstanceName=PC_HERO menuAction=LEAVE_GAME debugAllChannels=0 debugAllInstances=0 debugChannels= cutscenesDisabled=0 texDetailIndex=1 vidResIndex=2 soundProviderIndex=1 soundSampleRateIndex=1 soundSpeakerIndex=0 logStatistics=0 zFastSaveGames=1 |
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03.12.2002, 18:35 | #8 | ||
-fabman- Beiträge: 64 |
so hoffentlich wirste draus schlau... [GAME] animatedWindows=1 ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1 camLookaroundInverse=0 ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard) bloodDetail=3 ; ... details of blood (0 = off), use values from 0 to 3 extendedVideoKeys=0 ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0 scaleVideos=1 ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1) cameraLightRange=0 ; ... range of cameralight in cm, default is 0 (no camera-light) invShowArrows=1 ; ... show arrows beside inventory if there are more items above or beyond, default is 1 invSwitchToFirstCategory=0 ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0 enableMouse=1 ; ... enable your mouse for gothic, default is 0 mouseSensitivity=0.5 ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5 playLogoVideos=1 ; ... if set to 0 no intro logo videos will be played skyEffects=1 ; ... turn weather-effects (rain) on (1) or off (0), default is 1 highlightMeleeFocus=2 ; ... here you can turn on an optional focus highlight effect during fighting highlightInteractFocus=0 ; ... here you can turn on an optional focus highlight during interactions useGothic1Controls=1 ; ... if you set this one to 0 you will have another fight interface (one key to attack). ; we feel the gothic 1 interface is more challenging, so we set the old controls to default ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode ; the side attacks are being accessed with additional side attack keys. disallowVideoInput=0 ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0) keyDelayRate=150 ; ... sets the keyboard repeat delay rate in msec (default: 150) enableJoystick=0 ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.) keyDelayFirst=0 ; ... delay for first keyboard repeat in msec (default: 0) subTitles=0 ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0 subTitlesAmbient=1 ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off] subTitlesPlayer=1 ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off] subTitlesNoise=0 ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off] invMaxColumns=5 ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution] invMaxRows=0 ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution) invSplitScreen=1 ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE ; ... determins the inventory item group order. gametextAutoScroll=1000 ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000) usePotionKeys=0 ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0" ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here useQuickSaveKeys=0 ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1" useSpeechReverbLevel=1 ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2) keyboardLayout=00000407 ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International ; ( see http://www.microsoft.com/globaldev/...s/keyboards.asp , dead keys are not supportet at all ) pickLockScramble=0 ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame ; the value is the maximum length of combination which will be scrambled, 0 = off (default) [VIDEO] zVidDevice=0 ; ... index of graphic-device beginning with zero. zVidResFullscreenX=1024 zVidResFullscreenY=768 zVidResFullscreenBPP=16 ; ... used resolution zStartupWindowed=0 ; ... should the game be started as a window-application? Just for debugging! ; ... ATTENTION: Not all resolution work in window-mode!!! zVidBrightness=0.45714286 ; ... brightness from 0.0 (dark) to 1.0 (bright) zVidContrast=0.514285743 ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast) zVidGamma=0.600000024 ; ... gamma from 0.0 (dark) to 1.0 (bright) zTexMaxSize=16384 ; ... size of texture in pixels, default is 16384 (max) |
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03.12.2002, 18:43 | #9 | ||
Solusar Beiträge: 1.091 |
hm siehst du einen vorspann oder nur einen schwarzen bildschirm mit sounds im hintergrund? naja du solltest dich vielleicht auch im offiziellen JoWood-Forum mal melden |
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03.12.2002, 19:00 | #10 | ||
-fabman- Beiträge: 64 |
nein, intro läuft ohne probs...sind eher clipingfehler zb falle ich durch das ganze level und bin tot. vieleicht muss ich was mit den zbuffern oder ahnlichen sachen andern... |
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03.12.2002, 19:06 | #11 | ||
Solusar Beiträge: 1.091 |
frag mal wie erwähnt ->HIER<- nach... ich bin imo ratlos sorry |
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04.12.2002, 12:11 | #12 | ||
Green Chili Beiträge: 23 |
quote: Sorry, aber das ist völliger Nonsens - das Spiel läuft völlig problemlos unter Windows 2000. @fabman: deinstalliere mal die 40er Treiber, die machen öfter Probleme (nicht nur bei Gothic 2) und nimm stattdessen die bewährten 30.82 - das könnte helfen! |
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04.12.2002, 12:55 | #13 | ||
Drakhon Beiträge: 43 |
Bei mir läufts unter unter Win2k jetzt nachdem ich das Servicepack 3 installiert habe auch problem los. Aber ich hatte davor leichte Probleme mit der Darstellung die sich aber durch die 30.82er Treiber reduzieren ließen. |
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04.12.2002, 14:58 | #14 | ||
-fabman- Beiträge: 64 |
hmmmm
jetzt hab ich die 30.82 treiber drauf und jetzt kommt der fehler beim laden acces failed, kann mir da jemand helfen bitte!!! |
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