World of Gothic Archiv Alle Beiträge von Alistair |
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03.07.2002, 06:54 | #51 | |||||
Alistair Beiträge: 82 |
1st person Mod erhältlich... -
Hi, It worked better with some things than others... Chests/ladders etc were ok, not great. Melee combat just didn't work very well. The offset camera was not close enough to what the monsters were attacking (the PC's body) to give you an accurate feel for what was happening. A. |
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01.08.2002, 17:58 | #52 | |||||
Alistair Beiträge: 82 |
Wld_SetTime Hilfe (Englisch) - Wld_SetTime Hilfe (Englisch)
I have a problem with using Wld_SetTime within a dialogue. The game time changes ok, but none of the NPCs begin their Zustande until the player carries out some interaction with an object or NPC. Can I trigger the NPC Zustande in a script somewhere? Thanks, Alistair. |
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01.08.2002, 18:01 | #53 | |||||
Alistair Beiträge: 82 |
New armour textures? (Englisch) - New armour textures? (Englisch)
A month or two ago, someone designed some cool black guard armour. I'd like to see these files and I can't find the post any more. Does anyone have a copy? Thanks, A. |
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04.08.2002, 05:53 | #54 | |||||
Alistair Beiträge: 82 |
Wld_SetTime Hilfe (Englisch) -
Thanks for the suggestion GM, I think I've solved my problem... I push the speaker into another ZS, which includes a C_ZSInit() and not much else, and that seems to works, although it causes the animations to 'pop'. What was your second idea? |
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04.08.2002, 05:56 | #55 | |||||
Alistair Beiträge: 82 |
New armour textures? (Englisch) -
That was them - thank you Ox. I'm planning on using these textures in my new Mod... if the artist reads this, please contact me. I'll try and find that thread again. A. |
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31.08.2002, 15:01 | #56 | |||||
Alistair Beiträge: 82 |
Ego-Sicht -
If WoG would like to mirror ShakeyCam, that´s now fine. A. |
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25.11.2002, 11:58 | #57 | |||||
Alistair Beiträge: 82 |
Syras Hauptquartier??? -
Syra is by a campfire above the path to the free mine, just before you enter the tunnel. You have to climb a few large blocky steps. If you pull the camera back, you can see her fire from quite a distance away. Alistair |
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25.11.2002, 18:05 | #58 | |||||
Alistair Beiträge: 82 |
VisiGothic - komm nicht weiter -
For Syra to be happy that you have completed the quest, you need 13 experience points (I think). You gain 2 xp for each crossbow handed out, and 1 per flame demon killed. You lose one point for any person you kill. Animals dont give you points. Once you have the necessary number, go back and talk to Syra up by the free mine tunnel. Alistair |
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30.11.2002, 12:49 | #59 | |||||
Alistair Beiträge: 82 |
Probleme mit ATI-Karten ? -
Slightly off topic... Does G2 use the same system as G1, of limiting framerate to 20fps and slowly increasing it if your system can handle it? A. |
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30.11.2002, 14:56 | #60 | |||||
Alistair Beiträge: 82 |
Probleme mit ATI-Karten ? -
Very interesting. Can anyone tell me the maximum resolution? 1600 x 1200? Hello again Nico. Any word on mod support? G2 looks like it´s going to be a bigger hit then G1 (Congratulations) so there will be lots of new wannabe modders out there... :) A. |
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30.11.2002, 15:34 | #61 | |||||
Alistair Beiträge: 82 |
Probleme mit ATI-Karten ? -
Erm, ratio of what to what :) |
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01.03.2003, 21:46 | #62 | |||||
Alistair Beiträge: 82 |
Triggers in the Spacer - Triggers in the Spacer
Can anyone tell me exactly how to trigger a script when the player enters a certain area? A. |
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02.03.2003, 08:30 | #63 | |||||
Alistair Beiträge: 82 |
Triggers in the Spacer -
Yes - tried this repeatedly. Just doesn't work, as far as I can see. Thanks for trying. A. |
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03.03.2003, 07:50 | #64 | |||||
Alistair Beiträge: 82 |
Triggers in the Spacer -
Well... With Dynamic Collsions set to true, I had this working intermittently. It picked up my entering the back of the bounding box, but not the front. However, I changed the size of the box and it stopped working. I want this to work, but with the Spacer's 10 minute saves and the awkwardness of positioning objects, it seems like a lot more effort than it's worth. I can't believe G1 and 2 were created with tools this shite. A. |
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10.03.2003, 07:08 | #65 | |||||
Alistair Beiträge: 82 |
The Trial -
Icemaster16 - this bug is supposed to be fixed in version 1.2 of The Trial, which should be out soon. A. |
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10.03.2003, 08:18 | #66 | |||||
Alistair Beiträge: 82 |
Triggers in the Spacer -
Sorry - didn't see your post for a while. I finally got it working. Thanks. I mailed you about server space as well... A. |
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22.03.2003, 03:10 | #67 | |||||
Alistair Beiträge: 82 |
German version of Gothic 1 Mod... - German version of Gothic 1 Mod...
Hello! There is now a German version of The Trial, here: http://newspics.rpgdot.com/gallery/.../Trial12Ger.zip Screenshots here: http://www.pcdrama.com This mod adds party-building and a new story to Gothic 1. The 13 MB download fixes some crash bugs from the earlier English versions. There is also a new English version here: http://newspics.rpgdot.com/gallery/...al12English.zip Enjoy, Alistair |
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22.03.2003, 12:14 | #68 | |||||
Alistair Beiträge: 82 |
German version of Gothic 1 Mod... -
You're welcome. Now if WorldofGothic would host it, more German-speakers would probably find it... If anyone can translate this announcement into German, that would be good :) Alistair |
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23.03.2003, 07:07 | #69 | |||||
Alistair Beiträge: 82 |
The Trial Installation -
You're doing nothing wrong. Is that the correct version of the Player-Kit for you? There are two versions... Let me know what happens. Alistair |
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23.03.2003, 08:08 | #70 | |||||
Alistair Beiträge: 82 |
The Trial Installation -
Do other mods work, for example the English version 1.2? A. |
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23.03.2003, 12:25 | #71 | |||||
Alistair Beiträge: 82 |
The Trial Installation -
Can you confirm you have: TheTrial12Ger.ini (1 k) in your GothicSystem folder and TheTrial12Ger.mod (36 712 k) in GothicData or GothicDataModvdf (it doesn't matter which) and GothicStarter.exe (312 k) in GothicSystem. Important: Also check you don't have any of the GothicStarter options like 'Reparse all scripts' checked. A. |
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06.04.2003, 16:37 | #72 | |||||
Alistair Beiträge: 82 |
German version of Gothic 1 Mod... -
Great. Thanks. A. |
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06.04.2003, 16:41 | #73 | |||||
Alistair Beiträge: 82 |
The Trial Ende???? -
This was a bug in the early version. This was fixed in version 1.2. Get it here: http://newspics.rpgdot.com/gallery/.../Trial12Ger.zip |
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06.04.2003, 17:33 | #74 | |||||
Alistair Beiträge: 82 |
The Trial Ende???? -
Try this then: http://newspics.rpgdot.com/galview....Special&d4=&d5= |
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18.05.2003, 08:03 | #75 | |||||
Alistair Beiträge: 82 |
Trial Chapter #1 Bug?! -
Please, no-one should download The Trial from WorldofGothic. This old version has major problems and is obsolete, but WoG will not replace it. There are links to the new version (1.2) on www.pcdrama.com. Alistair Mortus_Diabolus: Sorry, haven't seen that problem before... |
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