World of Gothic Archiv > Editing
Wld_SetTime Hilfe (Englisch)
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01.08.2002, 17:58 #1
Alistair
Beiträge: 82
Wld_SetTime Hilfe (Englisch)
I have a problem with using Wld_SetTime within a dialogue.

The game time changes ok, but none of the NPCs begin their Zustande until the player carries out some interaction with an object or NPC.

Can I trigger the NPC Zustande in a script somewhere?

Thanks,

Alistair.
01.08.2002, 20:34 #2
GülleMüller
Beiträge: 472

Hey Alistair,

With NPC Zustände u meant their day cycle (TA), right?
Since PC_SLEEP() (see sleepabit.d) is called within a dialogue, too I think u foregot to put the NPC/Hero out of that dia be4 using the Wld_SetTime() function...

Maybe it could be Gothic get into trouble if the NPC (who calls Wld_SetTime()) isn't the hero itself. I still have an idea to manage that, so if that above doesn't help ... I am here ;)

hope it helps,

GüMü
04.08.2002, 05:53 #3
Alistair
Beiträge: 82

Thanks for the suggestion GM,

I think I've solved my problem... I push the speaker into another ZS, which includes a C_ZSInit() and not much else, and that seems to works, although it causes the animations to 'pop'.

What was your second idea?
04.08.2002, 15:23 #4
GülleMüller
Beiträge: 472

hi
thats exactly what I would do but it would take to much time 4 me to make it understandable ;)
[EDIT]
Your "speaker" isn't the hero, right?
[/EDIT]
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