HornOx
Beiträge: 1.458
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Das ist das was G2 mit Addon bei "SAVE INFOFILE" abspeichert:quote: SAVE INFOFILE : save infofile with current console-commands HELP : list commands on spy ZERR AUTHORS : Set the author-filter for messages (as characters A-Z) ZERR SEARCHSPY : Search for existing zSpy if started later than game. ZERR LEVEL : Set the maximum priority-level for messages (from -1 to 10) ZERR STATUS : Show error-status (current level, target ...) ZERR REM : Include a remark into the error-log. ZERR ZVIEW : just for internal tests ZMARK : marks outdoor occluder polys ZWORLD STATUS : prints some engine-world data ZWORLD ACTIVEVOBS : prints engine-world activeVobList ZWORLD VOBTREE : prints engine-world globalVobTree ZWORLD VOBPROPS : prints props of vob with specified name [VOB_NAME | VOB_ID] ZRMODE MAT : rendermode material/normal ZRMODE WMAT : rendermode material with overlaid wireframe ZRMODE FLAT : rendermode flat ZRMODE WIRE : rendermode wireframe ZTOGGLE LIGHTSTAT : toggles lightmaps/vertLight ZTOGGLE VOBBOX : toggles bbox3D drawing of vobs ZTOGGLE RENDERVOB : toggles drawing of vobs ZTOGGLE MODELSKELETON : toggles drawing of all models node-hierarchies ZTOGGLE SMOOTHROOTNODE : toggles smooothing of model root nodes translation ZTOGGLE TEXSTATS : toggles display of scene texture statistics ZRNDSTAT : renderer statistics ZRNDMODELIST : enumerates the renderers available modes and devices ZVIDEORES : sets video resolution ZLIST MAT : enumerating materials ZLIST TEX : enumerating textures ZLIST MESH : enumerating meshes ZLIST CLASSTREE : enumerating class hierarchy ZMODEL PRINTTREE : prints a model's node hierarchy [MODEL_NAME] ZMOVECAMTOVOB : [VOB_NAME | VOB_ID] ZSOUNDMAN DEBUG : toggles SoundManager debug info ZTRIGGER : sends trigger-message to vob [VOB_NAME | VOB_ID] ZUNTRIGGER : sends untrigger-message to vob [VOB_NAME | VOB_ID] ZARCTEST : tests integrity of each classes' arc/unarc funcs ZOVERLAYMDS APPLY : applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME] ZOVERLAYMDS REMOVE : removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME] ZLIST : list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag ZTOGGLE SHOWZONES : lists all zones the camera is currently located in (sound,reverb,fog,..) ZTOGGLE SHOWTRACERAY : displays all rays traced in the world as lines ZTOGGLE SHOWPORTALS : displays portals processed during occlusion during ZTOGGLE SHOWHELPVERVISUALS: displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) ZTOGGLE PFXINFOS : ZSTARTANI : starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] ZLIST VOBSWITHBIGBBOX : lists suspicious vobs with very large bboxes ZLIST MESHESWITHLOTSOFMATERIALS: lists suspicious meshes with large material counts [NUM_MIN] ZTOGGLE RESMANSTATS : displays resource manager statistics (textures,sounds,..) ZPROGMESHLOD : apply global strength value to all pm LOD rendering, -1(default), 0..1..x ZTOGGLE MARKPMESHMATERIALS: marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th ZTOGGLE PMESHSUBDIV : debug ZTOGGLE SHOWMEM : displays information on heap allocations realtime onscreen ZTOGGLE VOBMORPH : toggles morphing of vobs ZTOGGLE MATMORPH : toggles morphing of materials ZTOGGLE TNL : toggles using of hardware transform and lightning ZMEM DUMPHEAP BYTESPERLINE: dumps current heap allocations sorted by bytes per line ZMEM DUMPHEAP BLOCKSPERLINE: dumps current heap allocations sorted by block per line ZMEM CHECKHEAP : checks consistency of current heap allocations ZSTARTRAIN : starts outdoor rain effect [STRENGTH] ZSTARTSNOW : starts outdoor snow effect [STRENGTH] ZSET VOBFARCLIPZSCALER : adjusts far clipping plane for objects, 1 being default ZSET LEVELFARCLIPZSCALER: adjusts far clipping plane for static level mesh, 1 being default ZHIGHQUALITYRENDER : batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize ZTIMER MULTIPLIER : sets factor for slow/quick-motion timing ZTIMER REALTIME : resets factor for slow/quick-motion timing to realtime ZFOGZONE : inserts test fog-zones ZTOGGLE SHOWSPLINES : Toggles camera splines ZTOGGLE TIMEDEMO : Toggles a time demo with avg FPS Rate ZTOGGLE RENDERORDER : Renders Sky last (possible better z buffer performance) ZTOGGLE ENVMAP : Toggled rendering of environmental fx ZTOGGLE AMBIENTVOBS : Toggles rendering of ambient vobs ZTOGGLE AMBIENTPFX : Toggles rendering of ambient pfx ZTOGGLE RENDERPORTALS : Toggles rendering of all portals (spacer only) ZSET NEARCLIPZ : sets the value for the near clipping plane ZTOGGLE FLUSHONAMBIENTCOL: toggles flushing the renderer on a ambientcol change SET CLIPPINGFACTOR : Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0 LIST CS : List running cutscenes. LIST CS STATES : List running cutscenes including their current status. LIST CS PROPS : List running cutscenes including status and properties. LIST CS HISTORY : List all cutscenes in the history-pool. SHOW CS : Show information of a cutscene (add cutscene-name including extension) PLAY CS : Play a cutscene (add cutscene-name including extension) PLAY VIDEO : Playing a videofile TOGGLE CS LIST : Toggle list of running cutscenes on screen TOGGLE CUTSCENES ENABLED: Enable or disable cutscene-system HERO EXPORT : Exports your hero to the given file. HERO IMPORT : Imports your hero from the given file. EDIT FX : edits a special effect FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z) SPAWNMASS : spawns max [num] random monsters around the player SPAWNMASS GIGA : spawns max [num] random giga monsters around the player DEBUG DAMAGE : enables/disabled (0/1) damage debug output REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not) PLAY FX : plays a special fx STOP FX : stops the previously played fx EDIT FX : edits a special effect FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z) SPAWNMASS : spawns max [num] random monsters around the player SPAWNMASS GIGA : spawns max [num] random giga monsters around the player DEBUG DAMAGE : enables/disabled (0/1) damage debug output REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not) PLAY FX : plays a special fx STOP FX : stops the previously played fx EDIT CAMERA : Camerainstanz editieren TOGGLE NOCLIP : Toggles collision of camera with world TOGGLE CAMDEBUG : Toggles camera debug TOGGLE INERTIATARGET : Toggles averaging of target position (for camera) INSERT : insert a script-instance [name] GOTO WAYPOINT : beam player to waypoint [name] TOGGLE DESKTOP : desktop on/off TOGGLE DEBUG : debug-Messages on/off TOGGLE SPY : spy-Messages on/off TOGGLE TEXT : text window on/off TOGGLE WAYNET : waynet on/off TOGGLE FRAME : frame-info on/off TOGGLE SCREEN : fullscreen / window TOGGLE ANIINFO : animation-info on/off TOGGLE CAMERA : change camera mode on/off TOGGLE TURNS : turn player on/off TOGGLE TIME : show worldtime on/off TOGGLE WAYBOXES : wayboxes on/off TOGGLE FREEPOINTS : freepoints on/off TOGGLE MUSICCONTROL : game music logic on/off EDIT COMBAT : fight console on/off EDIT ABILITIES : edit player-instance EDIT SPECIES : edit species values EDIT FOCUS : edit focus object EDIT AI : edit ai parameters SET THROW : set throw range CAMERA MODE : set camera mode [name] CAMERA AUTOSWITCH : toggle camera autoswitch CHEAT FULL : heal player CHEAT GOD : godmode on/off SAVE POSITION : save player position SAVE ZEN : save level [name.ZEN] LOAD POSITION : restore player position LC1 : Include LevelChanger to net/netlevel1.zen. LC2 : Include LevelChanger to net/netlevel2.zen. PLAY ANI : play animation [name] PLAY SOUND : player sound instance [name] KILL : kill focus npc SET TIME : set worldtime [hh mm] AIGOTO : player goes to waypoint [name] AUTOCOMPLEMENT : autocomplement on/off WITNESS ATTACK : call reaction attack WITNESS AIM : call reaction aim WITNESS STEAL : call reaction steal PARSERD ON : show parser debug info PARSERD OFF : hide parser debug info PARSERD MERGE : merge 'SRC' oder 'D'-File PARSERD PCODE : print pcode to spy. SET FBBOX : show boundingbox of focus object APPLY OVERLAYMDS : enable overlay-MDS [mds-name] REMOVE OVERLAYMDS : remove overlay-MDS [mds-name] APPLY RANDOMANI : apply a random-ani [ani-name, random-ani-name] APPLY ANIFREQ : set random-ani frequency [ani-name, frequency] EDIT PARTICLEFX : edit particle-effect-instance [name] START PARTICLEFX : start particle-effect-instance [name] CREATE PARTICLEFX : create new particle-effect-instance [name] DELETE PARTICLEFX : delete last used particle-effect-instance PLAY FACEANI : play a face-ani [name] SAVE GAME : save game in slot 0 LOAD GAME : load game from Slot 0 SET MODELFATNESS : set model fatness [value] SET DEBUGFOCUS : set debug focus object CLEAR DEBUGFOCUS : clear debug focus object TOGGLE DEBUGFOCUS : toggle debug focus object SET ALLDEBUGINSTANCES : set all debug instances CLEAR ALLDEBUGINSTANCES : clear all debug instances SET DEBUGCHANNEL : set debug channel [ch] CLEAR DEBUGCHANNEL : clear debug channel [ch] TOGGLE DEBUGCHANNEL : toggle debug channel [ch] SET ALLDEBUGCHANNELS : set all debug channels CLEAR ALLDEBUGCHANNELS : clear all debug channels TOGGLE ALLDEBUGCHANNELS : toggle all debug channels SET PERMATTITUDE : set permanent attitude [attitude] SET TEMPATTITUDE : set temporary attitude [attitude] SET TRUEGUILD : set true guild [guild] SET GUILD : set guild [guild] GOTO VOB : beam player to vob [name] ([num]) PRINT VOB : print info for vob(s) [name] VERSION : print version info
Die Liste sollte eigentlich alle Konsolenbefehle beinhalten.
quote: [...]vielleicht wär es sinnvoll, eine editierbare Tabelle als Projekt zu erstellen, wo ich doch grad PHP lerne.
Also ein Wiki? ;) An den Konsolenbefehlen sollte sich auch mit dem Patch nicht viel ändern und IMO reicht die jetzige englische Kurzbeschreibung aus.
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