World of Gothic Archiv > Editing
how to insert my edited Weapon Mesh, IN GOTHIC Please ENGLISH
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15.12.2002, 09:41 #1
ChronoTrigger
Beiträge: 23
how to insert my edited Weapon Mesh, IN GOTHIC Please ENGLISH
hi, some ppl at rpg dot (english gothic forum) told me to ask this here, i want to change the look at some of the swords meshes in Gothic, (and name 2h/1h value str req damage etc..) nothing complicated, so far, but i don't know how to put them in again, neither i know how to make a WORKING mod;) ,so please IF anybody can help me with a step by step guide in english on how to do it, it will be really appreciate, and i will give you the new swords, that they're really fantastic Thank you very Much Germans friends for making a really Good game, From Argentina
Maximilain Sterling
15.12.2002, 13:41 #2
HornOx
Beiträge: 1.458

First:Read this.
Move yoursword.3ds to C:Program Files_workDATAMeshes an append this to C:Program Files_workDATAscriptsCONTENTITEMSMELEE_WEAPONS.D :
code\:

INSTANCE ItMw_1H_yoursword (C_Item)
{
name = "Your Sword";
mainflag = ITEM_KAT_NF;
flags = ITEM_SWD;
material = MAT_METAL;
value = 44;//22;
damageTotal = 12;
damagetype = DAM_EDGE;
range = 100;
cond_atr[2] = ATR_STRENGTH;
cond_value[2]= 6;
visual = "yoursword.3ds";
description = name;
TEXT[2] = NAME_Damage;
COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed;
COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value;
COUNT[5] = value;
};
Reparse your script files, start Gothic and try the cheat "insert ItMw_1H_yoursword".
Gothic create automatically yoursword.mrm.
15.12.2002, 19:29 #3
ChronoTrigger
Beiträge: 23

;Z :D PERFECT, it work, now tell me please if i can make it as a mod, becouse this way you just tell me, as it reprase all the scripts, i have now my English Gothic, in German, how can i make this so all my gothic stuff reminds in english and still have my sword, THANKYOU VERY VERY VERY VERY VERY VERY VERY Much
15.12.2002, 22:10 #4
Auron_X
Beiträge: 929

Create a path like "mymod_workData..."

you have to put the path "meshes" in it. In this path the changed/created files in their paths.
Then you must create the "script_compiled" path in the "_work" path.
There you have to put in the file "Gothic.dat"

Next you start the VDFS-Tool and click on "Mod-Builder".

Filename: The name of the *.mod file you want to create.
Roothpath: The path you created the "_work"-path in. ("mymod_work")

Over "Filemasks to search for" you have to write: "*.*" (without ")
Click on the "+"

Now you have to click on "Build Mod" and the *.mod file is ready.

In the path "Gothicsystem" you find the file "defaultmod.ini" copy it and rename the new file (for Example "mymod.ini)
Now edit the file:

title= The name of your Mod
description=Is a little description of your Mod.
authors= Who made the Mod?
version= What Version is it?
webpage= Here you can write down your webpage if you have one.

If you have the file: "mymod.ini" in the path "Gothicsystem"
and the file "mymod.mod" in the path "Datamodvdf" the Mod should work.

I have to apologize for my bad english, but I am just in form 9. :D
I hope it will help you.

CU later

Auron_X

[edit]Oh, it is really a bad english [/edit]
15.12.2002, 23:33 #5
ChronoTrigger
Beiträge: 23

that did not Work, my mod tree is like this
_work
DATA
Meshes
_compiled
scripts
_compiled
i do not know what went wrong , Thanks
16.12.2002, 11:32 #6
HornOx
Beiträge: 1.458
Re: how to insert my edited Weapon Mesh, IN GOTHIC Please ENGLISH
quote:
[...]From Argentina[...]
quote:
i have now my English Gothic, in German
why don't you play the spanish version of Gothic?
quote:
how can i make this so all my gothic stuff reminds in english and still have my sword
use the english or spnish script instead of the german one
quote:
Zitat von Auron_X
Oh, it is really a bad english
Meinst du mein, dein oder sein Englisch?;)
16.12.2002, 14:56 #7
Auron_X
Beiträge: 929
Re: Re: how to insert my edited Weapon Mesh, IN GOTHIC Please ENGLISH
quote:
Zitat von HornOx
Meinst du mein, dein oder sein Englisch?;)


Ich meine
quote:
Zitat von Hornox
dein
(also mein) Englisch, meinst du nicht auch es ist übel?

quote:
Zitat von Chronotrigger
that did not Work, my mod tree is like this
_work
DATA
Meshes
_compiled
scripts
_compiled
i do not know what went wrong , Thanks


Sorry, my mistake.
You have to create the _compile folder too.
But in my mind you need the folder "meshesitems..." too.

The best thing is you add every changed file.
!But not the scripts ("*.d")!
Instead of the scripts you need only the compiled scripts ("scripts_compiled")

I think then it should work. *hope*

CU
Auron_X
16.12.2002, 16:43 #8
ChronoTrigger
Beiträge: 23

---------------------------------------------------------------------
[...]From Argentina[...]
---------------------------------------------------------------------
Yes (SAD BAD TRUE)
---------------------------------------------------------------------
why don't you play the spanish version of Gothic?
quote:
---------------------------------------------------------------------
First Of All i dont like Spanish Version of anything, they are all from Spain, an i do not like, by any means spain, or the way they talk, Write, etc, 2nd: i like it better in english, because i really enjoy listening to it (its been 12 years now since i learn THIS lenguage) i like it all the way, from thou till ya, and my president is CLINTON, he is like a king to mines, so thats for the question
PD: Waaaaaaaaay off topic
PD2: i have all my software, including winXP in English
---------------------------------------------------------------------
use the english or spanish script instead of the german one
quote:
---------------------------------------------------------------------
where to find it? all my scripts to compile are in german, and there is no version in english (pity) NOR spanish (really dont care bout it)
---------------------------------------------------------------------
Meinst du mein, dein oder sein Englisch?
---------------------------------------------------------------------
where did i go wrong? so i can learn from you (thanks) OXIDADO

Auron_X

---------------------------------------------------------------------

Sorry, my mistake.
You have to create the _compile folder too.
But in my mind you need the folder "meshesitems..." too.

The best thing is you add every changed file.
!But not the scripts ("*.d")!
Instead of the scripts you need only the compiled scripts ("scripts_compiled")
in this folder ("scripts_compiled") the only script modified is Gothic.dat, BUT sadly it is compiled with all scripts in German, so i have all my gothic in german except for the menu so i will play only with original swords and that it, im beaten, because i dont have all the *d in english,
---------------------------------------------------------------------
think then it should work. *hope*
yes but not in the way i wanted, thanks anyway all of you ppl

PD: if anyone Knows where to find the mod in english or at least all the scripts translated, it will be good if u ut the link here, Thanks
PD2: Piranha Bytes Software GmbH, Germany please release the mod in ENGLISH thanks
16.12.2002, 17:33 #9
Auron_X
Beiträge: 929

quote:
Zitat von ChronoTrigger
OXIDADO


What is the meaning of it?



quote:
Zitat von Chronotrigger
yes but not in the way i wanted, thanks anyway all of you ppl



Not in the way you wanted means what? Is the sword in game or isn't it?
What works wrong?

CU
Auron_X
16.12.2002, 19:13 #10
ChronoTrigger
Beiträge: 23

Oxidado means rusted , its an expresion we use when we were used to do something, and it has been a long time since we did it, and for the mod, it works as i said, but all of the writing in the game becomes german, so its a bit useless, anyway thanks to you i know how to copile and make a working mod, a pity that is all in german, hope it will become available in english, THANKYOU
16.12.2002, 19:29 #11
Auron_X
Beiträge: 929

Try this, you have a file named "gothic.src" in path "[GDATA]scriptscontent".
Now delete the content of the file and write down the paths of the scripts of your new/changed weapons (f.e. "itemsmyweapons.d).

!Take a backup of the file!

Reparse all scripts and take the new Gothic.dat for your Mod.
I haven't tried it, but it could work.

Try it,
if it doesn't work reload the old gothic.src and reparse again.

Good luck!

CU
Auron_X
17.12.2002, 08:16 #12
HornOx
Beiträge: 1.458

quote:
[...]but it could work.
No

the Gothic-script in english
you must create a new mymod.ini to edit the script without destroying the original game:
code\:
[INFO]
title=MyMod
description=
authors=
version=0.01
webpage=
icon=1

[FILES]
; Dont attach file-extensions to these files.
game=eng_contentgothic
fightai=eng_contentfight
menu=eng_systemmenu
camera=eng_systemcamera
music=eng_systemmusic
soundeffects=eng_systemsfx
particleseffects=eng_systemparticlefx
visualeffects=eng_systemvisualfx
outputunits=eng_contentcutsceneou

vdf=

[SETTINGS]
world=world.zen
player=PC_HERO

[OPTIONS]
force_parameters=
force_subtitles=0
show_info=0
17.12.2002, 09:10 #13
ChronoTrigger
Beiträge: 23
Horn OX You ROCK
Wou, i Wonder where did you get the script in english;) i overwrite all my german scripts, for those in the file you just link me, and now i have all my Gothic in english, as i wanted, with my swords in it, the last problem i have now, is that i work with 3dsMax 4.2, and the 3ds exporter do not support long file names for textures, so my sword is horrible, and all of them equal, where do i have to put the textures or i need a new plug in (the one provided with the mod its obsolete and max dont want to load it), again Horn OX you rock, im playing gothic till Gothic2 hit The stores
PD: when im done with my pack of swords (5 already)(still missing textures or bad mapped do not know all of my sword textures in the game are like stone) i will upload here
PD2: the solution for the problem of english script i resolved by hacking the Gothic.dat, with Ultra Edit 32, i overwrite some of the sword directions (itmw...01.3ds) that i didnt like for those compiled of mine, A really hard work, but at first, it was the only solution till this Thanks :D
17.12.2002, 12:01 #14
HornOx
Beiträge: 1.458

quote:
i Wonder where did you get the script in english
I found&download the script in english somewhere in the internet but i forgot to bookmark the url :(
quote:
i need a new plug in

http://www.bendlins.de/nico/gothic/...ax/3dsimp42.zip
http://www.bendlins.de/nico/gothic/...ax/3dsexp42.zip
quote:
the solution for the problem of english script i resolved by hacking the Gothic.dat, with Ultra Edit 32, i overwrite some of the sword directions (itmw...01.3ds) that i didnt like for those compiled of mine
if gothic found two swords with the same filename it would use the newer one. So, if you just want to replace i.e. ITMW_1H_SWORD_01.MRM with your own sword rename your sword and put it in an new .vdf-file.
17.12.2002, 13:22 #15
NicoDE
Beiträge: 1.398

quote:
ChronoTrigger wrote
[...]PD: if anyone Knows where to find the mod in english or at least all the scripts translated, it will be good if u ut the link here, Thanks[...]
contact me
quote:
ChronoTrigger wrote
[...]PD2: Piranha Bytes Software GmbH, Germany please release the mod in ENGLISH thanks[...]
There is no official support for the GothicMOD-Kit (neither german, nor english).
The translation of the documents was started by fans (mainly from RPGDot) a while ago, but never finished (less time and Gothic II was on the way).

- nico
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