World of Gothic Archiv
> Gothic I - Hilfe Cheats! |
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16.08.2001, 09:12 | #1 | ||
Gigant Beiträge: 429 |
Cheats!
Hi Leute! Bin neu hier und hab ein paar Cheats die ihr vielleicht noch nicht kennt. insert udshaman_rockefeller- untoter Priester mit vielen nützlichen dingen bei sich. insert sleeper-Den Schläfer in die Welt einfügen kill- Gegner in sichtweite töten(funktioniret auch beim Schläfer, mehr oder weniger) |
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16.08.2001, 11:41 | #2 | ||
Palamides Beiträge: 349 |
naja ganz so neu sind die nicht AIGOTO : player goes to waypoint [name] APPLY ANIFREQ : set random-ani frequency [ani-name, frequency] APPLY OVERLAYMDS : enable overlay-MDS [mds-name] APPLY RANDOMANI : apply a random-ani [ani-name, random-ani-name] AUTOCOMPLEMENT : autocomplement on/off CAMERA AUTOSWITCH : toggle camera autoswitch CAMERA MODE : set camera mode [name] CHEAT FULL : heal player CHEAT GOD : godmode on/off CLEAR ALLDEBUGCHANNELS : clear all debug channels CLEAR ALLDEBUGINSTANCES : clear all debug instances CLEAR DEBUGCHANNEL : clear debug channel [ch] CLEAR DEBUGFOCUS : clear debug focus object CREATE PARTICLEFX : create new particle-effect-instance [name] DEBUG DAMAGE : enables/disabled (0/1) damage debug output DEBUG DAMAGE : enables/disabled (0/1) damage debug output DELETE PARTICLEFX : delete last used particle-effect-instance EDIT ABILITIES : edit player-instance EDIT AI : edit ai parameters EDIT CAMERA : Camerainstanz editieren EDIT COMBAT : fight console on/off EDIT FOCUS : edit focus object EDIT FX : edits a special effect EDIT FX : edits a special effect EDIT PARTICLEFX : edit particle-effect-instance [name] EDIT SPECIES : edit species values GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z) GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z) GOTO VOB : beam player to vob [name] ([num]) GOTO WAYPOINT : beam player to waypoint [name] HELP : list commands on spy HERO EXPORT : Exports your hero to the given file. HERO IMPORT : Imports your hero from the given file. INSERT : insert a script-instance [name] KILL : kill focus npc LC1 : Include LevelChanger to net/netlevel1.zen. LC2 : Include LevelChanger to net/netlevel2.zen. LIST CS : List running cutscenes. LIST CS HISTORY : List all cutscenes in the history-pool. LIST CS PROPS : List running cutscenes including status and properties. LIST CS STATES : List running cutscenes including their current status. LOAD GAME : load game from Slot 0 LOAD POSITION : restore player position PARSERD MERGE : merge 'SRC' oder 'D'-File PARSERD OFF : hide parser debug info PARSERD ON : show parser debug info PARSERD PCODE : print pcode to spy. PLAY ANI : play animation [name] PLAY CS : Play a cutscene (add cutscene-name including extension) PLAY FACEANI : play a face-ani [name] PLAY SOUND : player sound instance [name] PLAY VIDEO : Playing a videofile PRINT VOB : print info for vob(s) [name] REMOVE OVERLAYMDS : remove overlay-MDS [mds-name] SAVE GAME : save game in slot 0 SAVE INFOFILE : save infofile with current console-commands SAVE POSITION : save player position SAVE ZEN : save level [name.ZEN] SET ALLDEBUGCHANNELS : set all debug channels SET ALLDEBUGINSTANCES : set all debug instances SET CLIPPINGFACTOR : Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0 SET DEBUGCHANNEL : set debug channel [ch] SET DEBUGFOCUS : set debug focus object SET FBBOX : show boundingbox of focus object SET GUILD : set guild [guild] SET MODELFATNESS : set model fatness [value] SET PERMATTITUDE : set permanent attitude [attitude] SET TEMPATTITUDE : set temporary attitude [attitude] SET THROW : set throw range SET TIME : set worldtime [hh mm] SET TRUEGUILD : set true guild [guild] SHOW CS : Show information of a cutscene (add cutscene-name including extension) SPAWNMASS : spawns max [num] random monsters around the player SPAWNMASS : spawns max [num] random monsters around the player SPAWNMASS GIGA : spawns max [num] random giga monsters around the player SPAWNMASS GIGA : spawns max [num] random giga monsters around the player START PARTICLEFX : start particle-effect-instance [name] TOGGLE ALLDEBUGCHANNELS : toggle all debug channels TOGGLE ANIINFO : animation-info on/off TOGGLE CAMDEBUG : Toggles camera debug TOGGLE CAMERA : change camera mode on/off TOGGLE CS LIST : Toggle list of running cutscenes on screen TOGGLE CUTSCENES ENABLED : Enable or disable cutscene-system TOGGLE DEBUG : debug-Messages on/off TOGGLE DEBUGCHANNEL : toggle debug channel [ch] TOGGLE DEBUGFOCUS : toggle debug focus object TOGGLE DESKTOP : desktop on/off TOGGLE FRAME : frame-info on/off TOGGLE FREEPOINTS : freepoints on/off TOGGLE INERTIATARGET : Toggles averaging of target position (for camera) TOGGLE MUSICCONTROL : game music logic on/off TOGGLE NOCLIP : Toggles collision of camera with world TOGGLE SCREEN : fullscreen / window TOGGLE SPY : spy-Messages on/off TOGGLE TEXT : text window on/off TOGGLE TIME : show worldtime on/off TOGGLE TURNS : turn player on/off TOGGLE WAYBOXES : wayboxes on/off TOGGLE WAYNET : waynet on/off VERSION : print version info WITNESS AIM : call reaction aim WITNESS ATTACK : call reaction attack WITNESS STEAL : call reaction steal ZARCTEST : tests integrity of each classes' arc/unarc funcs ZERR AUTHORS : Set the author-filter for messages (as characters A-Z) ZERR LEVEL : Set the maximum priority-level for messages (from -1 to 10) ZERR REM : Include a remark into the error-log. ZERR SEARCHSPY : Search for existing zSpy if started later than game. ZERR STATUS : Show error-status (current level, target ...) ZERR ZVIEW : just for internal tests ZFOGZONE : inserts test fog-zones ZHIGHQUALITYRENDER : batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize ZLIST : list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag ZLIST CLASSTREE : enumerating class hierarchy ZLIST MAT : enumerating materials ZLIST MESH : enumerating meshes ZLIST MESHESWITHLOTSOFMATERIALS : lists suspicious meshes with large material counts [NUM_MIN] ZLIST TEX : enumerating textures ZLIST VOBSWITHBIGBBOX : lists suspicious vobs with very large bboxes ZMARK : marks outdoor occluder polys ZMEM CHECKHEAP : checks consistency of current heap allocations ZMEM DUMPHEAP BLOCKSPERLINE : dumps current heap allocations sorted by block per line ZMEM DUMPHEAP BYTESPERLINE : dumps current heap allocations sorted by bytes per line ZMODEL PRINTTREE : prints a model's node hierarchy [MODEL_NAME] ZMOVECAMTOVOB : [VOB_NAME | VOB_ID] ZOVERLAYMDS APPLY : applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME] ZOVERLAYMDS REMOVE : removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME] ZPROGMESHLOD : apply global strength value to all pm LOD rendering, -1(default), 0..1..x ZRMODE FLAT : rendermode flat ZRMODE MAT : rendermode material/normal ZRMODE WIRE : rendermode wireframe ZRMODE WMAT : rendermode material with overlaid wireframe ZRNDMODELIST : enumerates the renderers available modes and devices ZRNDSTAT : renderer statistics ZSET LEVELFARCLIPZSCALER : adjusts far clipping plane for static level mesh, 1 being default ZSET LEVELLODFACTOR : adjusts lod strength for static level mesh, -1 resets to default ZSET VOBFARCLIPZSCALER : adjusts far clipping plane for objects, 1 being default ZSOUNDMAN DEBUG : toggles SoundManager debug info ZSTARTANI : starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] ZSTARTRAIN : starts outdoor rain effect [STRENGTH] ZTIMER MULTIPLIER : sets factor for slow/quick-motion timing ZTIMER REALTIME : resets factor for slow/quick-motion timing to realtime ZTOGGLE LIGHTSTAT : toggles lightmaps/vertLight ZTOGGLE MARKPMESHMATERIALS : marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th ZTOGGLE MODELSKELETON : toggles drawing of all models node-hierarchies ZTOGGLE PFXINFOS : ZTOGGLE PMESHSUBDIV : debug ZTOGGLE RENDERVOB : toggles drawing of vobs ZTOGGLE RESMANSTATS : displays resource manager statistics (textures,sounds,..) ZTOGGLE SHOWHELPVERVISUALS : displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) ZTOGGLE SHOWMEM : displays information on heap allocations realtime onscreen ZTOGGLE SHOWPORTALS : displays portals processed during occlusion during ZTOGGLE SHOWSPLINES : Toggles camera splines ZTOGGLE SHOWTRACERAY : displays all rays traced in the world as lines ZTOGGLE SHOWZONES : lists all zones the camera is currently located in (sound,reverb,fog,..) ZTOGGLE TEXSTATS : toggles display of scene texture statistics ZTOGGLE TIMEDEMO : Toggles a time demo with avg FPS Rate ZTOGGLE VOBBOX : toggles bbox3D drawing of vobs ZTRIGGER : sends trigger-message to vob [VOB_NAME | VOB_ID] ZUNTRIGGER : sends untrigger-message to vob [VOB_NAME | VOB_ID] ZVIDEORES : sets video resolution ZWORLD ACTIVEVOBS : prints engine-world activeVobList ZWORLD STATUS : prints some engine-world data ZWORLD VOBPROPS : prints props of vob with specified name [VOB_NAME | VOB_ID] ZWORLD VOBTREE : prints engine-world globalVobTree das wär doch eine nette Signatur, oder? |
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16.08.2001, 12:11 | #3 | ||
Malek Beiträge: 6.225 |
Gut aus dem Toturial kopiert, P.! :D |
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16.08.2001, 12:48 | #4 | ||
Palamides Beiträge: 349 |
auswendig hingeschrieben |
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16.08.2001, 12:53 | #5 | ||
Torlof Beiträge: 697 |
Malek
Malek guck unter: weintraubenreben,Pfeifen und sonstige dinge!!!Da hab ich ne sehr lange frage an dich !!!!! |
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16.08.2001, 21:43 | #6 | ||
Gigant Beiträge: 429 |
Also wirklich "P"! wir wollen mal nicht übertreiben. Hätte ja sein können dass die keiner kennt. Die hab ich in dem Forum nicht finden können da eure Thementitel nicht grad aufschlussreich sind. Hab noch mehr sachen die ich rausgefunden hab, die poste ich heute aber nicht.:D |
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16.08.2001, 22:08 | #7 | ||
Malek Beiträge: 6.225 |
Es ist halt einfach so: Gothic ist alt, das Forum ist alt. Hier gingen einige Tausend Leute ein- und aus. Nur wenige Veteranen sind übrig, die die Anfänge und die Trafficschüber mitgemacht haben. Da sind eben so viele Sachen gepostet, erklärt und beantwortet worden, da kann man schonmal komisch reagieren, weil man das schon x-mal gelesen hat. Da kannst du, Gigant nichts für, das ist eben so. Wenn du trotzdem interessante Sachen oder Ergänzungen gefunden hast, nur her damit. @"P": Auswendig hingeschrieben? Soso. Hast du keine Hobbys?:D |
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16.08.2001, 22:14 | #8 | ||
Palamides Beiträge: 349 |
wer hat pro tag fast 20 posts? |
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16.08.2001, 22:18 | #9 | ||
Malek Beiträge: 6.225 |
19.08 um genau zu sein :D Bald ist Urlaub vorbei, dann werdens wieder weniger. War ja auch nur Spass. |
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16.08.2001, 22:31 | #10 | ||
Palamides Beiträge: 349 |
ich lösch den post, dann hab ich nur mehr 1399 |
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16.08.2001, 22:33 | #11 | ||
Malek Beiträge: 6.225 |
hatte ich also recht mit der Telefonnummer, oder warum hast du es gelöscht? |
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16.08.2001, 22:40 | #12 | ||
Palamides Beiträge: 349 |
jetzt 1400, nein hab dir das als e-mail geschickt der Tip: Blume |
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