World of Gothic Archiv > Editing
Kostenlose/Guenstige Modelling Programme
Seite 1 von 1  1 
13.10.2003, 18:02 #1
Oxinetex
Beiträge: 111
Kostenlose/Guenstige Modelling Programme
Hi,
nen Kumpel hat mir vor einigen Tagen ne Liste mit Kostenlosen ( Günstigen) Modelling Programmen zugeschickt.

Vieleicht hilfts den ein oder anderen.


Aztec
Version:1.1.2
Cost: Free (opensource)
Features: Mesh-based modelling tools w/ subd's, Full UV support, Skeletal animation, Ray-Traced render engine via Povray.
Interface: Very Max-Like, not hugely intuative, but good enough.
Usability: I picked it up pretty quickly, but I've had experience with max, those who haven't may find it a little confusing initially.
Rating: 8/10
Comments: Support for other render engines coming soon, continually developed, so expect new features to keep cropping up

Wings3d
Version: 0.98.15a
Cost: Free (opensource)
Features: Great mesh-based modeller. No render engine worth mentioning, limited UVs and no animation. A pure modeller, effectively.
Interface: The interface is something you have to get used to. It's odd not having buttons and menu's everywhere if you're used to the high-end packages. But it becomes quickly apparent how quickly you can do what you need to.
Usability: Easy as hell, everythings pretty clearly labelled. I picked it up straight away.
Rating: 9/10
Comments: While this now has limited UV support (through third party plugin) it's still very much a modeller. But it's damn good at it. If you can do texturing/animation in other programs, then this is an excellent choice.

Anim8or
Version: 0.8
Cost: Free
Features: Mesh-based modelling tools w/subd's, scan-line render engine, skeletal animation and full UV texturing capabilities.
Interface: Very nice, no tooltips, so can be a little tricky to get used to, but overall - good.
Usability: Odd. The interface doesn't lend itself to good workflow, but not very easy to figure out intially.
Rating: 9/10
Comments: I'd say the best I found overall, espcially for pre-1.0 . Let down slightly by its render engine, but its enough to get the job done.

Metasequoia
Version: 2.1
Cost: Freeware/Shareware
Features: Mesh-based modelling tools w/subd's, no render engine (?), no animation, limited texturing capabilites.
Interface: Can be confusing initially, due to it's extremely high ability for UI customisation. By default it's UI is a turn-off to say the least, but see dhromed's post a few down for information on customising, and a pic showing the possibilities.
Usability: Lots of buttons, quite confusing, but not that hard to pick up.
Rating: 6/10
Comments: Quite difficult to figure out, tools appear to be very unstable (splitting a polygon caused all sorts of havok). Very customisable, which is a plus, but still lacking somewhat in features and stability.

Blender
Version: 2.25
Cost: Freeware (opensource)
Features: Probably the most feature rich of the group. You'll find pretty much anything you'd expect from a commercial program, especially considering the amount of user-created plugins availble for cloth dynamics, fur etc etc. The exception to this is the apparent lack of edge, or polygon modelling. Vertex only, it would appear. You can perform any function you could perform on an edge or polygon, such as extrude, bevel, edge-bevel etc...but it's still one of its biggest downsides. Especially if you're from a box-modelling background, and can't do without your polygons, like me . Another one of its short comings is the render engine, even the best blender3d work, still has that "1995 computer graphics" looks to it. Shame.
Interface: Many peoples first thoughts are "WTF??". Quite rightly so. It's pretty horrendous at first, you can't figure out what in the hell does what, when all you want to do is make a damn box. Bad blender, BAD!
Usability: Despite the above, once you've spent a week or so learning it (it would be a lot quicker if there was actually any decent documentation available without having to buy the manual), things start clicking into place, and the interface is actually very efficient.
Rating: 8/10
Comments: Would be excellent if it wasn't for the steep learning curve. It's really not for anyone who hasn't got good experience in 3d, and a fair amount of time on their hands. However, it's extremely feature rich, and once you've learnt the interface, the speed of work-flow you can achieve is phenominal.

MilkShape3d
Version: 1.6.4
Cost: $20
Features: Your basic box-modeller, no subd's, no render engine. skeletal-based animation, and full UV support. Amazing import/export list.
Interface: Horrible. Confusing to even 3d veterans. Not at all intuative, its click click click every 3 seconds.
Usability: Limited severely. The UI needs a total overhaul, the features are there, but it's just too irritating for my tastes. I use it purely as a format conversion tool.
Rating:7/10
Comments: Good for what its designed for - games. But let down by its interface, makes everything such a chore.

AC3D
Version: 3.4
Cost: $39.95
Features: Mesh based modelling tools. Full UV texturing capabilities.
Interface: Quite bad, menu elements are in odd places, overall - not very intuiative.
Usability: Average. Things were easy-ish to find, but took some searching in odd places.
Rating: 7/10
Comments: Like milkshape, this is intended for low-poly model creation. Also like milkshape, let down by its interface, but has the tools to do the job.

Nurbana
Version: 1.03 (aplha)
Cost: Free
Features: A fully featured nurbs editor (supposadly). Custom-coded raytracing render engine. Support for materials, not sure about UV texturing. No animation.
Interface: Very simple looking, don't be decieved, there are a million keyboard shortcuts. Very confusing overall, despite its apparent simplicity.
Usability: Easy once you get to grips with it, everything is nicely organised for fast workflow, and everything is kept beautifully simple, while still providing nice results.
Rating: 8/10
Comments: It has its problems, I'd say for one that it's too simple. So simple it can be confusing. The interface didn't look like the screenshots for me, so I think it may be customisable, but no idea how. There are a few bugs, but it's only in Alpha, so that's be be expected.

Softy3d
Version: 1.0
Price: $34
Features: Where to begin? Certainly not a conventional modelling tool, but certainly one of my favourite, the results you can obtain are fantastic. let me explain.... this program works in a similar way to "meta-balls". You "sketch" out your object in spheres, and lines (with thickness references at each point you click), then you generate a mesh, which smooths over all these. Imagine the human body, all the muscles underneath, with a "skin" ontop. That's exactly what this program does. No render engine, no texturing, it's purely a modeller, to export into other programs.
Interface: Fantastic; nicely laid out, everything easily accessable. The only thing I didn't like was the white background for the 3d windows.
Usability: I hovered over a few tooltips, and I'd learned the program. It's that simple. Amazing little ap.
Rating: 9/10
Comments: It's certainly not usable for low poly work, its texturing capabilities are none, it doesn't have a render engine...BUT this is one of the most unique, original little programs I've come accross. Try it. TRY IT.


Ultimate Unwrap 3d
Version: 2.10
Price: $35
Features: Purely a UV unwrapping tool.
Interface: Very easy to use, everything's clearly labelled.
Usability: While I found it a little tricky at first, I blame this mainly on the different approach used from my normal software, once I got used to it, it was a breeze.
Rating: 9/10
Comments: For $35 you really can't go wrong. If you're using wings, or another tool that doesn't have very good UV support, then this comes highly recommended.

CharacterFX
Version: 1.x (I'm using 1.3.4)
Price: $15
Features: Skeletal animation tool.
Interface: A very simple layout. A few buttons across the top are all you need to flick between the different modes.
Usability: Very simple to pick up, even simpler to use. If you're used to using rigs in higher-end packages, this may seem a little back-to-basics, but I found it extremely refreshing, and now I dread working with rigs!
Rating: 9/10
Comments: Great tool, even greater price. If your software has lousy skeletal animation, then just export it over to this.

LINKS:

Aztec

http://www.wings3d.com/

http://www.anim8or.com/

http://www1.sphere.ne.jp/mizno/main_e.html

http://www.blender.org/

http://www.swissquake.ch/chumbalum-soft/

http://www.ac3d.org/

http://www.nurbana.cx/

http://www.softy3d.com/en/

http://www.unwrap3d.com/

http://www.insanesoftware.de/


Viel Spass damit!
13.10.2003, 21:39 #2
DarkwingDuck
Beiträge: 310

Mhm, danke, sowas is immer nützlich! Ich werd wohl bei 3dsmax beleiben, aber für einige User ist so ein kostenloses oder günstiges Programm sicher brauchbar. (vor allem, da ein Großteil der Leute hier nicht mal einen Bruchteil der Funktionen von 3dsmax nutzt und daher sich die legale Anschaffung nicht lohnt ;) )
Das einzige "Problemchen" bei der Sache könnten die Ex/Importer sein, aber evtl. lässt sich da ne Lösung finden.
22.10.2003, 11:29 #3
Orcdog
Beiträge: 1.195

super, danke für die liste, aber wieso ist da nicht gmax dabei?
was haltet ihr von gmax?
22.10.2003, 11:57 #4
the_elb
Beiträge: 1.433

gmax hat den nachteil das es aus rechtlichen gründen keine 3ds exporter giebt der forteil is natürlich das es 3dsm sehr ehnlich is

ps. gmax is besonders nützlich wenn z.b. andere aus dem modteam 3dsm hat da man damit die gmax datein bestmöglich konwertieren kann
22.10.2003, 15:19 #5
Oxinetex
Beiträge: 111

weil meine grafiker von gmax soviel halten wie von eiern mit nutella und Quark. Oder noch besser wie von Cola mit Milch :)
22.10.2003, 16:01 #6
the_elb
Beiträge: 1.433

dann halten sie wohl auch nich viel von 3dsm da sich beide doch recht ehnlig sind wenn man davon absiet das 3dsm ne renderfunktion hat
22.10.2003, 16:45 #7
sascha2k4
Beiträge: 123

@the_elb

wenn mann sich auf das volle 3dsmax eingearbeitet hat, kommt man voll schlecht (wie ich finde) mit dem abgespeckten gmax klar...

und wie gesagt brauch man hfür gothic z.B. eine Person im Team die trotzdem 3dsmax haben muss... daher unbrauchbar...

aber für einsteiger sicherlich ein gutes PRogramm um sich mit der materie vertraut zu machen

greetz, Sascha2k4
23.10.2003, 11:45 #8
kubaner98[TD]
Beiträge: 73

Es gibt dann noch den Zmodeler auf www.zmodeler.com
23.10.2003, 14:38 #9
Orcdog
Beiträge: 1.195

gut, jetzt sind hier ja ziemlich viele proggies aufgelistet, aber welches benutzt ihr und welches freeware ist am besten eurer meinung nach? ;)
25.10.2003, 17:41 #10
kubaner98[TD]
Beiträge: 73

Das beste ist ganz klar der Milkeshape 3D..
Seite 1 von 1  1